Wednesday, 1 August 2012

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It's high time for a major change within the video gaming market

By Wendell Gelles


Have you ever played any of the big MMOs? If you have, you probably noticed the lack of creativity that has been plaguing the community for years. SWTOR was supposed to end this, but they practically pasted every other game's features. Where are the advanced character controls that the community has been asking for? Every game is just a randomly generated attack. We want to control our actions further.

Think about any of the boss fights you have encountered. The tank is always just sitting there holding aggro and hoping that the next attack will be blocked. Wouldn't it be amazing for the tank to lift his shield in defense and actually interact with his character. What would happen if the raid attacked the leg of the boss. Would he fall over and do different attacks? All the MMO games are great, but they let numbers control the outcome of every fight.

It is understandable that these companies have to make a profit and cannot afford to drastically change their current games. However, no game, outside of Guild Wars 2 has brought any innovation to the industry since WoW combined every other game's functions. Honestly, it is a disgrace to gamers. Guild Wars 2 has brought some amazing features. The environment interaction is definitely a step in the right direction. For instance, if you fail certain quests, there are obstacles you need to overcome. One quest you need to blow up a bridge, if you fail, that bridge blocks your path. This makes it essential that you carry out the quest, or be locked out from that part of the game.

Unfortunately, some of the anticipated and recent games just emulated the leader, World of Warcraft. For instance, Stars Wars The Old Republic was such an anticipated game. While it was immensely fun and creative, it still stuck to the current model of games that are out. The same grinding until you reach max level is present. Companions were a nice touch, but they were not enough to keep players playing for very long. As much as I loved the game, it left me wanting something more. Sure, I still log in and play with a bunch of my friends, but more and more are leaving. It was just too similar to every other MMO that people did not want to invest their time into it.

Remember when new games brought diversity and change? Those days have long been forgotten and have caused gamers to keep expecting more of the same thing. Think about Diablo 3, it is a great game, but once you beat it when you hit level 30+, you get to do it all over again. Sure, monsters are harder, but it is the same game again. Everything you did was forgotten, so you can keep playing to try getting to max level. It is such a great game, but not many people want to grind the game just for loot. The end boss is beaten 3 times before you even hit max level.

The gaming industry has turned their fans into a mockery. Nothing has been changing and the MMORPG genre is falling because of it. The rise of SWTOR brought fun and excitement, but it ended fast once people saw that is was yet another clone. Guild Wars 2 can hopefully bring enough innovation to the industry to force the others to follow. If not, it looks like WoW will still be the leader.




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